![]() ![]() This is, of course, not to belittle other titles which utilise microtransactions or paid DLC as their central revenue stream. Asked if this shift is a reasonable prospect, Murray put us at ease with the following response: Lots of people tell us that there is this alternative business model or that alternative business model and there probably is but we're enjoying this right now, we really enjoy working on the game and we have got this really positive, welcoming community that I really get a buzz out of making updates for and continuing to tend to that game. It seems, however, that we can rest easy on this one. With the title expanding to more and more platforms, it would make sense if Hello Games was to change its business model to move with the times and include other revenue streams. Rather than turning to microtransactions or DLC, No Man's Sky requires a singular one-off payment with the promise that the development team will provide regular improvements via free updates. For the past six years, the game has been in an almost constant state of development. ![]() Naturally, our chat turned to the future of No Man's Sky, and Hello Games' business model in particular. ![]() The conversation ranged from the difficulties of the Switch port to which Nintendo character Murray would most like to add into the game - make sure to check out our to read all of Murray's insights. In order to put some of our fears to rest, we recently got the chance to sit down with the game's creator, Sean Murray, and talk about all things No Man's Sky. No Man's Sky Creator Is Happy To Leave Microtransactions Out Of The Game Nintendo Life "what we enjoy is delivering value to players" by Share: Image: Hello Games We are but a few short days away from 's inaugural flight to Switch on October 7th and we are buckling in to see how this massive game plays on Nintendo's comparatively tiny console. ![]()
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